Key Concepts

Cognitive frames of reference informing the design and purpose of this web site:

  • Antinomianism – taboo-breaking as a means to wisdom, e.g., the “transgression” of Georges Bataille, Ikkyu , the “left hand” or “short path” of Tantra and Vamamarga.
  • Animism – the underlying assumption of indigenous shamanism is that everything is alive and capable of communication: rocks, streams, machines, people, clouds, insects, stars…
  • Crazy Wisdom – absurd and arbitrary teachings which bring enlightenment by causing cognitive dissonance, e.g., Chogyam Trungpa, Gurdjieff, etc.
  • Entheogens – extraterrestrial, intelligent fungi discussed by Terence McKenna
  • Hypersigil – magical spell embedded in a text or work of art which open portals to other worlds, allowing heterogeneous realms or realities to collide, intersect and infect each other, e.g, HP Lovecraft .
  • Information Warfare – the war of the future; see also Burrough’s use of the cut-up, collage, and memetic engineering
  • Kundalini – energy serpent which sleeps at the base of the spine (cf. Tantrik Yoga)
  • Luciferianism – the pursuit of spiritual knowledge (so-called) via the “Light Bringer” or “Morning Star”.
  • Monism – the All is one – Nirvana is Samsara – heaven, earth and hell are all just different flavors of chocolate, vanilla and strawberry in the same scoop of Neopolitan ice-cream. See also: Wiliam Blake
  • Multiverse – there are many, perhaps infinite universes. This theory is usually invoked by physicists to explain the improbable existence of our own universe.
  • Panentheism – the Universe exists within God’s body. Popular with process theologians, also found in Islamic mysticism (i.e., sufism).
  • Pataphysics – the science of imaginary solutions. Originated with Alfred Jarry but also related to the ideas of Charles Fort
  • Shamanism – mankind’s most ancient religious form, shamanism involves the ritual use of drumming to achieve altered states and so work with disincarnate entities in nonordinary reality to effect healings and/or curses (e.g., Afro-American Religions)
  • Simulation – cultural theory promoted by disappointed Neo-platonist Jean Baudrillard. Also referenced (albeit in somewhat different terms) in the works of Oxford Mathematician Nick Bostrom.
  • Superorganisms – symbiotic systems within symbiotic systems
  • Tricksters -mythological figures who acts as cultural solvents and catalysts, clearing away stagnant conventions so that vital new forms can emerge, e.g. Anasazi, Coyote, Jesus, Lucifer, Eshu, Loki, Bugs Bunny, etc.

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